![]() This is a great skill that can be used in conjunction with other moves. Stunning Strike: Melee/Unarmed - Deal damage to your opponent, with a chance to also stun them.Extra Attack - You can now make an additional free attack after you use a melee weapon or do an unarmed attack.Also, if you can defeat Auntie Ethel, she'll give an item that adds one more point, allowing you to reach 20 DEX early in the campaign. Ability Improvement - To have the best Monk build in Baldur's Gate 3, we recommend adding +2 DEX to your character.Slow Fall - When you fall down, you can use a reaction to resist fall damage.You should pick the Way of the Four Elements subclass upon reaching level 3. It lets you throw an ice shard that explodes, while also creating an ice surface which might cause enemies to slip. Blade of Rime - Although this is something we rarely used, it's still viable.Fist of the Four Thunders - This is the Thunderwave variant that can push away your foes, sending them to their doom if they're standing on a ledge.This is a ranged projectile that also makes your next melee attacks deal fire damage. Fangs of the Fire Snake - Easily one of the top abilities for the Monk.In succeeding levels, you'll also be able to replace a spell from your pool. Harmony of Fire and Water - While not in combat, regain half your Ki Points.ĭisciple of the Elements - You can choose three spells.Deflect Missiles - Use a reaction to reduce the damage from a ranged weapon's projectile if you receive no damage, use a Ki Point to deflect the missile back at the attacker.Naturally, we're going with the Way of the Four Elements, as it grants us spell-type powers that can complement our melee strikes. Step of the Wind: Disengage - Retreat to safety by disengaging jump no longer requires a bonus action.Īt this stage, you get to pick a subclass.Step of the Wind: Dash - Doubles your movement speed jump no longer requires a bonus action.Patient Defense - Attack rolls against you have disadvantage you have an advantage on DEX saving throws.Unarmored Movement - +3 meters movement range when you're not wearing armor or using a shield. ![]() Monks have a lot of movement range and utility effects, allowing them to close the gap quickly. Each level up also grants an additional Ki Point that you can spend. This resource is replenished via the Harmony of Fire and Water action, or by resting. It also bears mentioning that most Monk special actions use Ki Points.
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